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  • Game Programming II

    Course Description: This course will build on the concepts of game programming introduced in Game Programming I. Topics covered include 3D graphics programming, audio design, physics simulations, and multi-player networking. Participants will deepen their programming knowledge, bolster their technical implementation capabilities and create custom game engines. Course Objectives:
    • Understand the fundamentals of 3D graphics programming
    • Leverage scripting languages to automate tedious tasks
    • Experiment with advanced game engine techniques
    • Incorporate audio tools into existing projects
    • Develop realistic physics simulations for immersive environments
    • Implement robust user interfaces for seamlessly engaging games
    • Design algorithms for reliable variables synchronization
    • Construct custom game engines using modern technologies
    • Create a portfolio of games optimized for multiple platforms
    • Troubleshoot existing codebase for potential performance enhancements
  • Course Description:

    This specialization course will cover all elements of game programming, from basic 2D and 3D graphics to advanced topics such as audio and physics simulations. Participants will gain proficiency in scripting languages, game engine architecture, animation techniques and custom game engine development. Throughout the course, students will build a portfolio of games for multiple platforms and hone their technical implementation skills. Course Objectives:
    • Acquire mastery in the fundamentals of 2D & 3D graphics programming
    • Utilize scripting languages to create powerful applications
    • Understand the intricacies of game engine architecture
    • Incorporate audio tools and animation techniques into existing projects
    • Develop realistic physics simulations for immersive experiences
    • Construct effective user interfaces for smoothly engaging games
    • Design algorithms for reliable variables synchronization
    • Create custom game engines using modern technologies
    • Develop a portfolio of games optimized for multiple devices
    • Troubleshoot existing codebase for potential performance improvements
  • Description:  This course explores the history of game consoles, the different generations released and some of their specifications’ the development of games; the different phases of video game development; the different roles given to the developers team; and the cost of development of a video game.  
    Prerequisite: 1st year student 
    Learning Objectives: Students will 
    • become familiar with history and development of video games 
    • identify the various phases of video game development 
    • identify and understand the roles of the development team 
    • examine the costs of Game Development 
  • Course Description: This course provides an overview of the technical aspects of information technology services. Students will learn about hardware, software, networks, and other IT components, as well as management techniques for providing IT support. At the end of this course, students will be able to plan and implement IT solutions that meet the demands of modern businesses.
  • Course Description:

    This course will provide participants with an understanding of the fundamentals of intermediate game development. Topics covered include advanced scripting and coding techniques, asset optimization, debugging technologies, and testing methods. Participants will gain a deeper understanding of the development process as well as knowledge of how to identify weak points in product design.

  • Course Description:

    This course will provide participants with an understanding of the fundamentals of an internship. Topics covered include job search skills, resume writing, interviewing techniques, office etiquette, networking strategies, and career exploration. Participants will gain the knowledge necessary to secure an internship position in their desired field of work and transition seamlessly into a professional work environment. Course Objectives:
    • Develop job search skills to identify suitable internships
    • Construct resumes and cover letters that stand out
    • Prepare for interviews with confidence
    • Implement effective communication techniques with supervisors and colleagues
    • Utilize networking avenues to gain insights from industry professionals
    • Understand accepted office etiquette when interacting with peers
    • Explore various career paths based on their interests
    • Develop business acumen through analysis of real-world environments
    • Leverage digital tools to increase efficiency on projects
    • Demonstrate initiative when completing assigned tasks
  • Course Description:

    This course will provide participants with an understanding of the fundamentals of an internship. Topics covered include job search skills, resume writing, interviewing techniques, office etiquette, networking strategies, and career exploration. Participants will gain the knowledge necessary to secure an internship position in their desired field of work and transition seamlessly into a professional work environment.

  • Description:  This course introduces design documents and game assets used in the production process. The course focuses upon the creation and development of a design document and level designs in prototype format. Core concepts in game design are covered, including game world design, level design, level balancing, and game character development. 
    Learning Objectives: 
    • learn and explore the core concepts of design 
    • review and design documents and game assets used in the production process
    • understand the design, creation and development of a game in a paper Prototype format
    • learn to identify and analyze key concepts in game design and development
  • Description: This course introduces design documents and game assets used in the production process. The course focuses upon the creation and development of a design document and level designs in prototype format. Core concepts in game design are covered, including game world design, level design, level balancing, and game character development. 
    Prerequisite: 1st year student 
  • Course Description:   Introduction to Web Design is a comprehensive introduction to building websites. Topics include logical design principles, visual design principles, usability, accessibility, web file management, FTP, HTML5, CSS3, responsive design, front-end frameworks, WordPress, and commercial web hosts and services.  
    Course Objectives: 
    • Recognize and understand HTML web page elements 
    • Know how to write HTML code 
    • Understand and apply effective web design principles 
    • Enhance web pages using text formatting, color, graphics, images, and multimedia 
    • Incorporate forms into web pages 
    • Understand and apply CSS to format web page elements 
    • Plan, design, and publish a multi-page website 

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